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Wednesday, August 6, 2008

IMP interview questions .NET Technical Interview Questions - 7

.NET Framework Basic Concepts / conceptual topics / questions and answers for technical interview / project / programming language or developers job questions for 2008 latest / recent placement papers for leading IT and other companies papers for Freshers - on campus drives.

.What is Assembly?
Assemblies are the building blocks of .NET Framework applications; they form the fundamental unit of deployment, version control, reuse, activation scoping, and security permissions. An assembly is a collection of types and resources that are built to work together and form a logical unit of functionality. An assembly provides the common language runtime with the information it needs to be aware of type implementations. To the runtime, a type does not exist outside the context of an assembly.
Assemblies are a fundamental part of programming with the .NET Framework. An assembly performs the following functions:
It contains code that the common language runtime executes. Microsoft intermediate language (MSIL) code in a portable executable (PE) file will not be executed if it does not have an associated assembly manifest. Note that each assembly can have only one entry point (that is, DllMain, WinMain, or Main).
It forms a security boundary. An assembly is the unit at which permissions are requested and granted.
It forms a type boundary. Every type's identity includes the name of the assembly in which it resides. A type called MyType loaded in the scope of one assembly is not the same as a type called MyType loaded in the scope of another assembly.
It forms a reference scope boundary. The assembly's manifest contains assembly metadata that is used for resolving types and satisfying resource requests. It specifies the types and resources that are exposed outside the assembly. The manifest also enumerates other assemblies on which it depends.
It forms a version boundary. The assembly is the smallest versionable unit in the common language runtime; all types and resources in the same assembly are versioned as a unit. The assembly's manifest describes the version dependencies you specify for any dependent assemblies.
It forms a deployment unit. When an application starts, only the assemblies that the application initially calls must be present. Other assemblies, such as localization resources or assemblies containing utility classes, can be retrieved on demand. This allows applications to be kept simple and thin when first downloaded.
It is the unit at which side-by-side execution is supported.
Assemblies can be static or dynamic. Static assemblies can include .NET Framework types (interfaces and classes), as well as resources for the assembly (bitmaps, JPEG files, resource files, and so on). Static assemblies are stored on disk in PE files. You can also use the .NET Framework to create dynamic assemblies, which are run directly from memory and are not saved to disk before execution. You can save dynamic assemblies to disk after they have executed.
There are several ways to create assemblies. You can use development tools, such as Visual Studio .NET, that you have used in the past to create .dll or .exe files. You can use tools provided in the .NET Framework SDK to create assemblies with modules created in other development environments. You can also use common language runtime APIs, such as Reflection.Emit, to create dynamic assemblies.

2.What are the contents of assembly?
In general, a static assembly can consist of four elements:
The assembly manifest, which contains assembly metadata.
Type metadata.
Microsoft intermediate language (MSIL) code that implements the types.
A set of resources.

3.What are the different types of assemblies?
Private, Public/Shared, Satellite

4.What is the difference between a private assembly and a shared assembly?
Location and visibility: A private assembly is normally used by a single application, and is stored in the application's directory, or a sub-directory beneath. A shared assembly is normally stored in the global assembly cache, which is a repository of assemblies maintained by the .NET runtime. Shared assemblies are usually libraries of code which many applications will find useful, e.g. the .NET framework classes.

Versioning: The runtime enforces versioning constraints only on shared assemblies, not on private assemblies.

5.What are Satellite Assemblies? How you will create this? How will you get the different language strings?
Satellite assemblies are often used to deploy language-specific resources for an application. These language-specific assemblies work in side-by-side execution because the application has a separate product ID for each language and installs satellite assemblies in a language-specific subdirectory for each language. When uninstalling, the application removes only the satellite assemblies associated with a given language and .NET Framework version. No core .NET Framework files are removed unless the last language for that .NET Framework version is being removed.
(For example, English and Japanese editions of the .NET Framework version 1.1 share the same core files. The Japanese .NET Framework version 1.1 adds satellite assemblies with localized resources in a \ja subdirectory. An application that supports the .NET Framework version 1.1, regardless of its language, always uses the same core runtime files.)
http://www.ondotnet.com/lpt/a/2637

6.How will u load dynamic assembly? How will create assemblies at run time?
**
7.What is Assembly manifest? what all details the assembly manifest will contain?
Every assembly, whether static or dynamic, contains a collection of data that describes how the elements in the assembly relate to each other. The assembly manifest contains this assembly metadata. An assembly manifest contains all the metadata needed to specify the assembly's version requirements and security identity, and all metadata needed to define the scope of the assembly and resolve references to resources and classes. The assembly manifest can be stored in either a PE file (an .exe or .dll) with Microsoft intermediate language (MSIL) code or in a standalone PE file that contains only assembly manifest information.
It contains Assembly name, Version number, Culture, Strong name information, List of all files in the assembly, Type reference information, Information on referenced assemblies.

8.Difference between assembly manifest & metadata?
assembly manifest - An integral part of every assembly that renders the assembly self-describing. The assembly manifest contains the assembly's metadata. The manifest establishes the assembly identity, specifies the files that make up the assembly implementation, specifies the types and resources that make up the assembly, itemizes the compile-time dependencies on other assemblies, and specifies the set of permissions required for the assembly to run properly. This information is used at run time to resolve references, enforce version binding policy, and validate the integrity of loaded assemblies. The self-describing nature of assemblies also helps makes zero-impact install and XCOPY deployment feasible.
metadata - Information that describes every element managed by the common language runtime: an assembly, loadable file, type, method, and so on. This can include information required for debugging and garbage collection, as well as security attributes, marshaling data, extended class and member definitions, version binding, and other information required by the runtime.

9.What is Global Assembly Cache (GAC) and what is the purpose of it? (How to make an assembly to public? Steps) How more than one version of an assembly can keep in same place?
Each computer where the common language runtime is installed has a machine-wide code cache called the global assembly cache. The global assembly cache stores assemblies specifically designated to be shared by several applications on the computer. You should share assemblies by installing them into the global assembly cache only when you need to.
Steps
- Create a strong name using sn.exe tool
eg: sn -k keyPair.snk
- with in AssemblyInfo.cs add the generated file name
eg: [assembly: AssemblyKeyFile("abc.snk")]
- recompile project, then install it to GAC by either
drag & drop it to assembly folder (C:\WINDOWS\assembly OR C:\WINNT\assembly) (shfusion.dll tool)
or
gacutil -i abc.dll

10.If I have more than one version of one assemblies, then how'll I use old version (how/where to specify version number?)in my application?
**
11.How to find methods of a assembly file (not using ILDASM)
Reflection

12.What is Garbage Collection in .Net? Garbage collection process?
The process of transitively tracing through all pointers to actively used objects in order to locate all objects that can be referenced, and then arranging to reuse any heap memory that was not found during this trace. The common language runtime garbage collector also compacts the memory that is in use to reduce the working space needed for the heap.

13.What is Reflection in .NET? Namespace? How will you load an assembly which is not referenced by current assembly?
All .NET compilers produce metadata about the types defined in the modules they produce. This metadata is packaged along with the module (modules in turn are packaged together in assemblies), and can be accessed by a mechanism called reflection. The System.Reflection namespace contains classes that can be used to interrogate the types for a module/assembly.
Using reflection to access .NET metadata is very similar to using ITypeLib/ITypeInfo to access type library data in COM, and it is used for similar purposes - e.g. determining data type sizes for marshaling data across context/process/machine boundaries.
Reflection can also be used to dynamically invoke methods (see System.Type.InvokeMember), or even create types dynamically at run-time (see System.Reflection.Emit.TypeBuilder).

14.What is Custom attribute? How to create? If I'm having custom attribute in an assembly, how to say that name in the code?
A: The primary steps to properly design custom attribute classes are as follows:
Applying the AttributeUsageAttribute ([AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = true)])
Declaring the attribute. (class public class MyAttribute : System.Attribute { // . . . })
Declaring constructors (public MyAttribute(bool myvalue) { this.myvalue = myvalue; })
Declaring properties
public bool MyProperty
{
get {return this.myvalue;}
set {this.myvalue = value;}
}

The following example demonstrates the basic way of using reflection to get access to custom attributes.
class MainClass
{
public static void Main()
{
System.Reflection.MemberInfo info = typeof(MyClass);
object[] attributes = info.GetCustomAttributes();
for (int i = 0; i < attributes.Length; i ++)
{
System.Console.WriteLine(attributes[i]);
}
}
}

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